Halo: Combat Evolved Anniversary
01.01.70
Revisiting the former times can be a dangerous thing to do. Watching clips of the prototypical Teenage Mutant Ninja Turtles cartoon on YouTube recently sullied vain memories of our youth due to the shoddy animation, limping jokes and predictable storylines. Did we really propose b assess the Ninja Turtles were cool? The fact that whole drayman bags full of action figures are slowly decomposing in the loft suggests so.

However, booming back to Halo – in celebration of its 10th birthday – is like captivating up with an old pal. One that introduced you to new things. We are of course metaphorically talking about the prosperity of new ideas Halo bought to the first person genre – the two weapon limit, the rechargeable safeguard and those massive sprawling levels that still impress in largeness even now. Also remaining impressive are the both the enemy AI and the incredible amount of tirade samples.
Predictably, the good bits are still adequate. We love mowing down grunts with Master Chief’s ridiculously over-powered heater, sticking plasma grenades onto enemies and shooting banshees out of the sky and watching the pilots attack to the ground. But just as the good bits are still chaste, the bad bits are still bad. The Library level remains banal while the amount of backtracking near the end of the game stands out more than ever.
Source: Games Asylum
Halo, and the importance of being canonically correct
01.01.70
Franchises can bear out, keeping fans on side with the canon of beloved fabulous worlds is not only good marketing, it’s good organization. When a character dies in one book or movie, only to reappear in a hilarious book or video game, fans can lose out faith in the integrity of the overall franchise.
Indeed, no one wants a “Han Rule the roost First,” incident.
Still, as Mr. O’Connor explains, keeping the canon of a ordinary franchise consistent is not as simple as ensuring that all the dates and places oblique up properly.
“Keeping the story together, and keeping everything true and true and straight is probably the least interesting part of the whole job,” Mr. O’Connor said in an audience.
“The most interesting part of the job is finding artists and writers and creators and designers who have their own idea, and giving them the tools they need to create their own apparition within our universe. We get the absolute best work out of people when we let them do what they’re safe at.”
Source: National Post (registration)