Car Games Top Speed - Games and Puzzles - Toys and Games


Any racing PC games that allow you to upgrade/tune your car?

I call to mind the old Gran Turismo games on the Play place let you get new parts for your vehicles for like every interpretation of them and tune the engine to favor acceleration over top speed and all sorts of shove and I really liked that.... because you could in succession one of the bad cars into one of the best cars... but uhm, I have not found a brave since then that does that.

They just keep giving you new cars and the new ones are superiority so you just dump the old ones which is feeble because you might like how they look more etc...
NFS upgrades are a crack tho. If you have played the gran turismo 2 plucky on ps you might see the difference and know what I meant. been awhile since I played either so it's obdurate to specify I just remember what I trifle.


necessary for speed is not a joke as i wud say
first customization came in have need of for speed 5 (porsche unleashed)

u cud introduce custom engines, doors, panels and all...
then it came in nfs 7(subversives 1)

there were upgrades which u cudn't tune much....but they were a bigger thing wen it came to racing
then in concealed 2.....u cud tune ur car to any levels....from acceleration to top speed...torque to indolence...all the physics were defined there...u cud even test ur settings in a route...and there were different settings for each race epitome
in most wanted and carbon...it was almost the same with no major upgrades
in prostreet....tht was the daring which lead u to professional track racing...every tuning detail defined minutely
then..confidential upgradin was a joke u can say
lets try get....it may have some serious power of tuning in it....
after all its a footmarks racing game...innit?

and as for other tuning games....GRID, Nuclear fuel, and some others are there



MAFIA 2 TOP SPEED REACHED[245 kph][HD]

Top speed reached in Mafia 2 245 kph with Swell GL 300 car based on 1957 Mercedes-Benz 300SL. The fastest car in the event. Roller GL 300 comes ...

Video-game review: 'Forza Motorsport 4' is accessible with great features ...

Forza Motorsport 4</p><p> For: Xbox 360</p><p> From: Expel 10/Microsoft</p><p> ESRB rating: Everyone</p><p> Appraisal: $60</p><p> Xbox 360 Wireless Speed Situation</p><p> For: Xbox 360</p><p> From: Microsoft</p><p> Fee: $60</p><p> If you've ignored "Forza" out of apprehension that the happy's deepest driving sim is too imposing to enjoy, here's the abhorrent truth about "Forza Motorsport 4:" It's as reachable as any racing game this side of "Mario Kart."</p><p> If the foregoing paragraph bothers you, "Forza" fanatics, lose sleep not: "FM4" is as dedicated to its craft as ever, and if you proof its generosity on the hardest setting with assists deactivated, it will fine you swiftly and unkindly.</p><p> That both statements bracelet true about the same game is testament to Turn 10's victorious effort to make "FM4" a task to learn on its easiest setting, a beast to slave-driver on its hardest, and a joy to operate on any level because of an interface that outdoes itself in terms of buff, organization and a willingness to help players get around and make them to mold their own experience whenever the desire arises.</p><p> As perhaps is no shock by now, "FM4's" 500 cars (up from "FM3's" 400) collectively look amazing and drive like a dream regardless of pickle. Incremental improvements creep into both the handling and the visual offering - new lighting effects work with some nice camera tricks to beget a greater sense of speed, particularly in dash cam panorama - but considering how polished "FM3" already was, there's no area for "FM4" to completely blow it away.</p><p> Rather, "FM4" bounds expedite in the features department, and those who compete online (16 players, up from eight) or agree in "Forza's" amazing community features brave to benefit most.</p><p> Clan support comes to "FM4" in the create of Car Clubs, allowing you to assemble a team of racers and designers, serving a garage, and compete against other clubs on the track and in the marketplace. (The insane array of car customization tools returns, and Tender 10 hasn't broken what needed no fixing.)</p><p> Rivals Configuration, conversely, will please fans of EA's Autolog interface. Like Autolog, it lets you invitation friends to beat track times or esteemed event scores - and collect in-game loot for beating their challenges - whether they're available to play that half a second or not. "FM4's" exquisite interface makes it soft to set up and manage challenges, and if you set up rivalries with friends or company members, the game handles all communication duties for you.</p><p> On the unwed-player side, "FM4's" improvements are insubstantial but still significant. The track count grows only by five, but one of those is the "Top Gearbox" Test Track. "FM4" puts it to exponentially superior use than "Gran Turismo 5" did by mining it for amusing steadfast events and integrating it into the World Tour procedure that comprises its reconfigured (and absolutely massive) distinct-player centerpiece. (Support for 16-contestant Car Soccer, in which teams of eight cars push around a toy soccer ball, ensures some online Trial Track exposure as well.)</p><p> Kinect underpinning is the only area where "FM4" wobbles. Driving with Kinect works adequately, but there's too much guesswork in pedal stewardship for it compete with traditional controls. Head tracking's profitability doesn't compensate for the potential trouble that arises from turning away from the separate out even momentarily. Navigating menus via motion is too squirrelly, and walking around in the new Autovista technique - where you can examine 24 cars in educational and insanely mellifluous detail, with "Top Gear's" Jeremy Clarkson narrating - is novella with Kinect but far less cumbersome with a controller.</p><p> The one locus Kinect provides a tangible advantage - with controller or without - is with the knack to jump around modes via voice commands. That works explicitly as advertised.</p><p> Microsoft's new Wireless Speed Hoop, meanwhile, works better than advertised by magnificently bridging a longstanding gap for those who like the concept of a racing wheel but don't like the price or mass those accessories carry. The U-shaped Speed Wheel is close-fisted enough to hold like a standard controller, and it uses routine triggers for its pedals instead of actual pedals like a full-sized racing spin.</p><p> But while it looks no more advanced than the dinky whither that accompanied "Mario Kart Wii," the Speed Site's sensitivity easily matches that of a full-sized racing where. It blows the Kinect controls away, and requires no tuning or setup to use. It works so intuitively well, in happening, that it already supports the racing games you have in your Xbox 360 library. How's that for dim-witted compatibility?</p><p> Billy O'Keefe writes video gamble reviews for McClatchy-Tribune News Advantage.</p><p>McClatchy-Tribune Information Services.

Game Review: A finely tuned racing machine

Be deceitful Title: "Forza Motorsport 4"

Platform: Xbox 360

Form: 1 or 2-player racing (16-contender online)

Publisher: Microsoft Games

Developer: Yield c turn over 10 Studios

Release: Oct. 11

ESRB: E

Concept: Ally excellent racing with a comprehensive and exciting job system that will keep you engaged from 0 to 60.

Graphics: The cars, the showroom award of Autovista mode, the scenery backdrops, and the evident to to dusk lighting make "Forza 4" look splendorous.

Sound: The announcers liven up the World Period of service menus and Autovista mode, but the menu sounds and generic music unnecessarily make-believe the "Gran Turismo" series.

Playability: "Forza 4's" species of cars control great. However, the "Forza" integration isn't usefulness the bother not even the headtracking.

Entertainment: "Forza 4" achieves what developer Whack 10 has been striving for in previous iterations.

Replay Value: Exalted

Bottomline: 9.25

You can increase the performance of your car by doing something as potent as putting in a new engine or as minute as changing your disable. Like other racing franchises, "Forza Motorsport" is faced with the daunting charge of trying to wring every bit of speed out of a familiar formula track horse-races, win, and repeat. The changes in "Forza 4" I find most electrifying don't alter this setup dramatically, and yet with just a few tweaks "Forza 4" feels like a unusual experience. It's re-invigorated, and every turn is infectious and alluring.

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